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» Technique And Moveset Template
Quirks and the Quirkless Icon_minitime1Sun Aug 19, 2018 3:37 am by Cunga Bunga

» Area Description
Quirks and the Quirkless Icon_minitime1Sun Aug 19, 2018 2:18 am by Cunga Bunga

» Area Description
Quirks and the Quirkless Icon_minitime1Sun Aug 19, 2018 1:51 am by Cunga Bunga

» Techniques And Movesets
Quirks and the Quirkless Icon_minitime1Sun Aug 19, 2018 1:42 am by Akio

» Area Description
Quirks and the Quirkless Icon_minitime1Sun Aug 19, 2018 1:25 am by Cunga Bunga

» Area Description
Quirks and the Quirkless Icon_minitime1Sun Aug 19, 2018 1:16 am by Cunga Bunga

» Area Description
Quirks and the Quirkless Icon_minitime1Sun Aug 19, 2018 1:09 am by Cunga Bunga

» Area Description
Quirks and the Quirkless Icon_minitime1Sun Aug 19, 2018 12:49 am by Cunga Bunga

» Area Description
Quirks and the Quirkless Icon_minitime1Sun Aug 19, 2018 12:46 am by Cunga Bunga


    Quirks and the Quirkless

    OtterAiden
    OtterAiden


    Posts : 21
    Credits : 7
    Join date : 2018-08-16

    Quirks and the Quirkless Empty Quirks and the Quirkless

    Post by OtterAiden Thu Aug 16, 2018 9:49 pm

    Quirks
    A Quirk is a special, superhuman ability an individual can possess. Quirks are generally unique to their user, and are classified in multiple categories. These are determined by something called a "Quirk Factor". The term "Quirk Factor" refers to the collective traits that compose a Quirk. This includes the primary Quirk power as well as all the biological mechanisms that allow said primary power to function properly. There are three types of Quirks that all Quirks fall under:


    Quirks and the Quirkless ?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C425%3A239&composite-to=*,*%7C425%3A239&background-color=black
    Emitter
    Emitter-type Quirks have the ability to either release certain substances, or alter materials around them in certain ways. Emitter-type Quirks usually require a conscious effort to activate (such as Electrification, Explosion, and Half-Cold Half-Hot), and some even require large amounts of concentration in order for them to remain active (such as Erasure).

    Emitter-type Quirks can also have various ranges. While some users require physical contact to use them (such as Zero Gravity) others can have much longer ranges with no distance restrictions (such as Navel Laser). While most Emitter-type Quirks users generally have a handle on their own "emissions", it's also possible for users to hurt themselves from coming into too much contact with their Quirk (Explosion). In the case of generating substances, making too much too fast or for too long can harm the user as they are using reserves from their own body (Creation, Tape), cause bleeding from the point of generation (Pop Off), or gradually lose their natural resistance to their own harmful Quirk (Acid). The emissions of Emitter-type Quirks can have a wide variety of properties and abilities.

    While some substances produced by Emitter-type Quirks have common properties (Cement), some are unique to the user, and thus have special properties (such is the case with Pop Off). Those who alter the properties of materials around them can also widely vary in effects, from molecular alteration (Softening) to molecular destruction (Decay).


    Quirks and the Quirkless Tumblr_p8m9y4zake1uku9tco3_500
    Transformation
    Transformation-type Quirks cause the user to take on a temporary alteration of some kind. Transformation-type Quirks allow the user to temporarily "transform" their body in a variety of manners, sometimes enhancing existing features (Hardening, Gigantification) or perhaps adding new features to the body altogether (Dark Shadow, Tool Arms). Transformation-type Quirks generally affect the user exclusively, the only known exceptions being the Meatball.

    Transformation-type Quirks usually require a close-range proximity in order to fully utilize them in combat due to them only affecting the user's body. Transformation-type Quirks are also the only known type of Quirk that can bestow the user attributes they do not normally exhibit by default. Transformation-type Quirks usually require a conscious effort by the user to "activate", though most users can be trained to initiate them reflexively (depending on the conditions required for activation) and practice to initiate their Quirks with greater intent and precision (such as with Edge Shot and his Foldabody Quirk, which he's mastered to change in any way in an instant). While Transformation-type Quirks are often quite powerful, their biggest weakness is that their effects are often temporary, and over-exertion usually leads to negative repercussions on the user's behalf. Transformation Quirks can also be limited based on the user, how resilient their body is, and the resources they have available to them (Tetsutetsu Tetsutetsu describes that his Steel Quirk softens if he doesn't consume enough Iron, and suffers from Iron Fatigue if he maintains the Quirk too long). Some users even condition their body in certain ways so that their Quirks can operate more effectively (such as with Yu Hojo who shaves his body so his Quirk can manifest easier).


    Quirks and the Quirkless RightDefenselessCheetah-size_restricted
    Mutant
    Mutant-type Quirks can have a wide variety of features and abilities depending on the individual, but the common similarity seems to be that these Quirks are a part of the user's physicality, causing the user to exhibit irregular bodily features that generally have some sort of purpose to them. As a result, Mutant Quirks are passively active and, at a glance, are the most identifiable.

    Mutant-type Quirks create bodily structures that bestow the user more complex abilities that Emitter and Transformation Quirks cannot safely provide. Often times they will bestow prehensile appendages that allow for greater degrees of control (Vines) or structures added to pre-existing limbs to enhance pre-existing abilities (Engine). Mutant-type Quirks even have the ability to channel certain aspects of their user through them similarly to Emitter-type Quirks (Earphone Jack). While not necessarily a weakness, Mutant-type Quirks cannot be turned off, and sometimes cause the user inconvenience due to their malformations. Such is the case with Mashirao Ojiro and his Tail Quirk, (which makes it difficult for him to sit or lay down) as well as Toru Hagakure and her Transparency Quirk, (which makes it impossible to see her reflection or show up in photographs). Mutant-type Quirks are also the only know type of Quirk which can be passed-down through generations without necessarily bestowing the corresponding ability (such as with Fumikage Tokoyami and his bird-like head that has nothing to do with his Dark Shadow Quirk, or Koji Koda's malformed head which speaks nothing to his Anivoice Quirk).



    Quirks and the Quirkless Midoriya-trying-to-save-bakugou-from-the-slime-villain
    Quirkless
    In the world of Boku no Hero Academia there will always be quirkless individuals, people that were born with no gene that makes them particularly special. These people are forever confined to not becoming a pro-hero, but this hasn't stopped them from fighting crime or becoming a strong villain. Vigilantes and Police are homes for those born without a quirk but still feel the need to respond to the call of duty by taking on evil. As true as it may be that you can pick a Quirk, it is also true that you can go without one and receive some bonuses to make up for it. The bonuses for quirkless individuals is as stated below:


    • A 20% discount for all equipment

    • A 10% discount for training stats

    • A third stat that can break the limit
    OtterAiden
    OtterAiden


    Posts : 21
    Credits : 7
    Join date : 2018-08-16

    Quirks and the Quirkless Empty Re: Quirks and the Quirkless

    Post by OtterAiden Fri Aug 17, 2018 7:25 pm

    Quirks and the Quirkless FbsAw1K
    Quirk Marriages and Hybrid Quirks

    *Note: While Bakugo's Quirk Explosion is technically a hybrid Quirk this is not including it. Only Quirks that offer two completely different ability sets such as half-hot half-cold will be included in this category.*

    Throughout a society quirks have become a thing of status of have, with quirkless individuals generally being looked down on. This of course isn't all roses either, as this also means that a concept of Quirk Marriages have also become a commonplace thing, although a little taboo. A Quirk Marriage is where two individuals with two completely different quirks marry for the sake of obtaining a child with a mix of both quirks, creating a stronger one overall. A good example of a successful quirk marriage if Shouto Todoroki and his half-cold half-hot quirk, which combines his mother's ice quirk with his father's hellflame, allowing him to use both fire and ice. For PCs wishing to start out with such a quirk-type that's custom-made, they will have to roll for it, basically causing them to have a 1 in 20 chance of getting the quirk. If they fail, they will have no choice but to take one of their parents' already established quirks.

    Another means of doing this which avoids the RNG completely is to have a relationship with a NPC or PC character. This would only require at least 10 threads of at the least 4000 words each detailing the relationship of the couple in question. When turned in this accomplishment will earn a free alt. account with a free hybrid quirk of the two characters' powers.


    Last edited by OtterAiden on Fri Aug 17, 2018 7:48 pm; edited 1 time in total
    OtterAiden
    OtterAiden


    Posts : 21
    Credits : 7
    Join date : 2018-08-16

    Quirks and the Quirkless Empty Re: Quirks and the Quirkless

    Post by OtterAiden Fri Aug 17, 2018 7:37 pm

    Quirks and the Quirkless Omake%2BGif%2BAnime%2B-%2BBoku%2Bno%2BHero%2BAcademia%2B-%2BEpisode%2B49%2B-%2BAll%2BMight%2BUnited%2BStates%2Bof%2BSmash
    Banned Quirks
    Some Quirks are just a little too OP to be available for rolling or even for custom apping, and as a result, these Quirks are banned until an event comes where they can be earned. These Quirks are as follows:
    -All for One

    -One for All

    -Brainwashing

    -Overhaul

    -Rewind

    -Foresight

    Sponsored content


    Quirks and the Quirkless Empty Re: Quirks and the Quirkless

    Post by Sponsored content


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